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Deadly Games

by: Camillo "Mac" Bica, t r u t h o u t | Perspective

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America's Army is a top ten online action game that is used to entice young people to enlist in the military. (Photo: ArrayAmerica's Army Ubisoft)

    For several years now, the video game America's Army has ranked among the top ten online action games and has attracted more than nine million players who have participated in more than 380 million virtual "missions" from basic training to fighting the "War on Terrorism."

    In recent years, America's Army has improved significantly, becoming even more sophisticated and desirable and expanding its application to console versions for Xbox and Xbox 360. Unless one is naive enough to believe that the Army has invested some $8 million to develop and merchandise this very violent video game for the entertainment and education of our young people, it is clear that the military has realized the value and effectiveness of video games in enticing young men and women to enlist. But hold on, as far-fetched as this may sound, naΓ―ve or not, that the intent and purpose of these games is to entertain and educate, is exactly what the Army would like us to believe.

    According to Army Chief Marketing Officer Edward Walters, the new $12 million, 14,500-square-foot Army video arcade, a k a the Army Experience Center (AEC), at the Franklin Mills Mall in Philadelphia, is not a recruiting station, but "a virtual education facility," that is, "a place for the American public to get educated about the Army and for us to show that the Army is very high-tech and relevant." Major Larry Dillard, the AEC program manager, would like us believe that playing Americas Army and "wasting" bad guys from the simulated life-size Apache helicopter, Black Hawk helicopter, and armored Humvee that grace this high-tech facility are recreational, educational, and give young people "the opportunity to experience the Army for themselves, so they have an understanding of what soldiers do, and they can be proud of their service."

    The AEC is conveniently located near a popular skateboard park in the mall. Teenagers as young as thirteen, after growing weary of throwing "ollies" and "goofy footed kick turns" are welcome to drop in and chill out at the AEC. After providing the Army "greeters" (active duty recruiters, dressed not in uniforms but in polo shirts and khaki trousers) with their contact information, enthusiasts are welcome to avail themselves, free of charge, of the helicopter and Humvee simulators and the seventy-nine educational and motivational "gaming stations that include nineteen brand new XBOX 360 consoles and sixty custom-built, high-performance Alienware." The AEC web site boasts that "gamers can play the latest, most popular gaming titles, go head to head in tournaments, or just enjoy an afternoon as a virtual soldier." Hosts (also recruiters) are available to help, answer questions, talk of their personal experiences in the military, or just engage in friendly banter with the gamers.

    For the most part, the teenagers find this overall experience to be awesome and totally cool. For the Army's part, the investment has been money well-spent as the Army Experience Center is able to attract the same number of recruits as five traditional recruiting centers in the area surrounding Bensalem, the Philadelphia suburb where Franklin Mills Mall is located.

    If the AEC's plethora of video games and simulators are intended to enable young people "to get educated about the Army" and gain insight into what to expect should they join the military, as a former Marine Corps officer and college professor, I would like to offer the following suggestions regarding a few additional "games" that would enhance learning and make the experience more authentic. Perhaps the Army should consider adding the Stop Loss Game in which players are prevented from leaving the Experience Center despite having completed their tour of the facility and instead, are forced to play again and again against their will. And how about a PTSD Game in which four out of ten players will relive the "game" experience for the rest of their lives, or become virtually homeless, or a substance abuser, or commit virtual suicide? Or perhaps the VA Maze Game would be enlightening, in which players must negotiate endless bureaucratic red tape and indifference as they attempt to receive care for their virtual war injuries. Finally, I think that the addition of the Military Rape Experience, an interactive and violent game in which every third female and every 10th male who plays is sexually assaulted, would provide players a more accurate understanding of what lies in store should they decide to enlist in the military.

    What is clear is that these games profoundly affect the way our children think and see the world and that the military is utilizing this technology to manipulate our children first to view the military positively; second to encourage them to enlist, and third to program them to kill. Whatever one's particular point of view regarding military service, to morally object to this influencing of our children is not to be anti-military or even anti-recruitment. Rather, it is to be anti-deception, anti-manipulation and pro-honesty. A moral society and concerned citizenry should not stand idly by while its children are being manipulated into making choices they may not otherwise have made - choices that will affect them for the rest of their lives. In this new era of transparency, truth in recruiting is not radical, nor too much to expect. It is morally obligatory.

  

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Camillo "Mac" Bica, Ph.D., is a professor of philosophy at the School of Visual Arts in New York City. His focus is in ethics, particularly as it applies to war and warriors. As a veteran recovering from his experiences as a United States Marine Corps Officer during the Vietnam War, he founded, and coordinated for five years, the Veterans Self-Help Initiative, a therapeutic community of veterans suffering from Post-Traumatic Stress Disorder. He is a long-time activist for peace and justice, a member of the Vietnam Veterans Against the War, and the coordinator of the Long Island Chapter of Veterans for Peace. Articles by Dr. Bica have appeared in Cyrano's Journal, The Humanist Magazine, Znet, Truthout.org, Common Dreams, AntiWar.com, Monthly Review Zine, Foreign Policy in Focus, OpEdNews.com, AfterDowningStreet.org and numerous philosophical journals.

Comments

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They should also add a

They should also add a realistic death feature. As in, when you are "killed" in virtual combat, you can never play the game ever again.

For all of the hooting and

For all of the hooting and hollering that Republicans have over wasteful spending, I don't hear a peep from them over the military's budget, especially these military reeducation centers.

This propaganda machine

This propaganda machine called video games would have made past dictator wannabes drool with envy. This game of war is now being pounded into our children's heads with a soft pillow. Parents have been neutered to do a thing about it. I will not allow my children into this endless abyss, nor will they ever be used as fodder for elitist wars. The world would be a better place without electricity.

Thank you for your immense

Thank you for your immense courage in writing this article. Why wouldn't video games have the same "rating" system as films? If it's R-rated for violence, why would anyone under 18 be allowed to view it? What governmental organization regulates video games? The lack of or retarded development of conscience is manifested in a sick society. "Honest Abe" needs to be more thoroughly studied.

You could also add the VA

You could also add the VA hospital game, in which veterans are subjected to substandard facilities, and if their problems are serious enough, end up being committed. This game ends with the virtual burial, where, despite service to the US, the grave side attendants are the rent a rev, the backhoe operator, and the veteran who is in charge of the cemetery.

I hope some creative techy

I hope some creative techy will create those games Mac suggests and rent space right next door to AEC. Let's go for fair and balanced as Mac suggests. Anybody out there who can do this???

Technology being used to

Technology being used to "uncivilize" us? Learn how to create mayhem? The excuse for these games used to be to get out your baser instincts virtually without actually killing anyone. Why aren't educators and psychiatrists up in arms about this?

As a tradeshow worker at the

As a tradeshow worker at the recent Game Developer show in San Francisco I observed the marketers of this game deliberately flouting our union regulations by not hiring as their contract with the show obligates them to. They were rude and somewhat belligerent in this. Guess that goes with the game their hawking. One would hope an agency of our government would play by the rules.

This is a sad commentary on

This is a sad commentary on where we have come as a civilization. It plays on the emotional fragility of young people looking to find a place for themselves in this crazy world and how those in power lie and manipulate for their own purposes. Where is the humanity? War has been big money for those in the business of promoting it and I wonder how long it will take before we can see that and opt out of the game.

my boyfriend's best friend

my boyfriend's best friend from high school played this game "all the time." He's been in Iraq for the past two years.

This is a continuation of

This is a continuation of the power elite setting up a 'society' that has so many so ignorant and economically, culturally and spiritually desperate. Add this latest idea from the military industrial establishment (and their legislative groupies), to have the common person killed off - by self or another desperate self. Add this poor use of imagination (because it is only about money/profit), to a society already more armed than standing armies, more desperate for access to health care, quality education, vacation time, and this is nothing but pathological. So, the other industry that wins is BIGPHARMA. By the way, I encourage people to research all youth crimes. Note how many of these petty or hard crime doers were drugged with BIGPHARMA's products - to keep this next generation, easily controlled.

It's worth noting that at

It's worth noting that at least half a dozen people, many veterans, were arrested last weekend for protesting the Army Experience Center. Hooray for Iraq Vets Against the War, Veterans for Peace and all the others!

So what's the difference

So what's the difference between these games and what Cheney et al told us is going on in the madrassas we are supposed to fear and loathe? Brainwashing is brainwashing, and parents who allow their young people to participate are making a terrible mistake. Shame on the US Army for playing such lethal games!!!

indoctrination of the youth

indoctrination of the youth to the "glories of war" is not new.was a time the senators led the troops to glory,and the talk of war was cautious . Now "We" subcontract it out. Some feel we have a duty to the country and keeping the tennets of our belivefs . Only greater than services to country is service to god. Solderers do not start wars they go to end them,blame it to the politicians for stupid plans,waist of lives,capitulation and a long list of crimes on the watch.

Just another way to glorify

Just another way to glorify war. It is absolutely a propaganda tool that should stop. My Vietnam Vet husband is all for trying the bush bunch for war crimes. And the response to that request from our Republican Senator was terse and rude. Our Congress needs to hear from us that they represent citizens, not parties, not big business. Put their D.C. phone numbers on speed dial and don't back down. Kudos to all the Vets that are against the war(s). A word on the military budget. We spend more money on military than all the other countries in the world combined. What the hell are we afraid of?